Dialogue UI -- Sorting Layers?
Posted: Mon Sep 19, 2016 10:48 pm
Hi Tony and Everyone,
I'm stumped with a new issue. I've started rendering our DS in World Space. Everything seems to be working except I can not figure out how to get the dialogue windows to render on top of our world objects. For example, I i initiate a conversation with an NPC who is standing beside a tree part of their dialogue text is visible while another part is hidden behind the tree. I thought "sorting Layers" would help but that doesn't seem to make any difference.
DOes anyone have any suggestions?
Thanks again,
Nathan
I'm stumped with a new issue. I've started rendering our DS in World Space. Everything seems to be working except I can not figure out how to get the dialogue windows to render on top of our world objects. For example, I i initiate a conversation with an NPC who is standing beside a tree part of their dialogue text is visible while another part is hidden behind the tree. I thought "sorting Layers" would help but that doesn't seem to make any difference.
DOes anyone have any suggestions?
Thanks again,
Nathan