Question / Problem about using multiple conversations with CYOA
Posted: Tue Jan 30, 2024 6:11 pm
We are not developers but are usually able to edit existing Unity games given enough time and exploration.
We are using the CYOA Framework from the Dialogue System Extras as a starting point to use Dialogue System. We have (mostly) figured everything out for a series of cutscenes to run properly but are having trouble figuring out how to begin a second conversation.
Here is our game flow:
To create the Outro scene we duplicated the Intro scene. We then added the second conversation to the database. We then specified the second conversation in the StoryManager settings for the Outro scene. But we realize now that since the Dialogue Manager Variant from CYOA is a prefab that it probably should not be done this way.
(Once this is working we will be going through this again with another Edu Game next week. We suspect it will be better if we use Dialogue System without relying on the CYOA setup now that we are more familiar with Dialogue System. We have probably over-complicated things with our approach.)
This is an excellent system and we really hoped we could get this working without having to ask for assistance. Any help is appreciated.
We are using the CYOA Framework from the Dialogue System Extras as a starting point to use Dialogue System. We have (mostly) figured everything out for a series of cutscenes to run properly but are having trouble figuring out how to begin a second conversation.
Here is our game flow:
- Title screen
- Intro: A narrator describing an educational game using cutscenes based on the CYOA Framework.
- Edu Game: Play the educational game (the game is part of the Unity project but Dialogue System is not used at all for this game.)
- Outro: After the educational game is finished the narrator discusses what just happened in the educational game through the use of cutscenes.
- Title screen
To create the Outro scene we duplicated the Intro scene. We then added the second conversation to the database. We then specified the second conversation in the StoryManager settings for the Outro scene. But we realize now that since the Dialogue Manager Variant from CYOA is a prefab that it probably should not be done this way.
(Once this is working we will be going through this again with another Edu Game next week. We suspect it will be better if we use Dialogue System without relying on the CYOA setup now that we are more familiar with Dialogue System. We have probably over-complicated things with our approach.)
This is an excellent system and we really hoped we could get this working without having to ask for assistance. Any help is appreciated.