Does love/hate have a relationship state option?
Posted: Sun Jan 28, 2024 9:45 am
Hi!
I bought Love/Hate the other day and it seems to fit really well with the character system I designed.
When I looked at the manual I noticed that there is an emotional state component that allows to define different emotions in an Emotion model. In my game I have different relationship traits that are defined in a similar way and I was wondering if Love/Hate comes with that as well?
So in short, I am tracking several relationship traits and I would like to be able to define them into different types of relationships and call the current status.
I bought Love/Hate the other day and it seems to fit really well with the character system I designed.
When I looked at the manual I noticed that there is an emotional state component that allows to define different emotions in an Emotion model. In my game I have different relationship traits that are defined in a similar way and I was wondering if Love/Hate comes with that as well?
So in short, I am tracking several relationship traits and I would like to be able to define them into different types of relationships and call the current status.