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How to shod subtitles without start conversation
Posted: Fri Jan 26, 2024 7:44 am
by SilverMoon17
Is it possible in Dialogue System for Unity to show subtitles without starting a dialogue. For example, I have an npc who should come up to me and tell me 1 phrase, I want a standard dialogue window to appear, but the dialogue itself does not start and this window disappears after a few seconds, something like Bark, but I need it did not depend on the NPC, but simply appeared relative to the screen
Re: How to shod subtitles without start conversation
Posted: Fri Jan 26, 2024 8:02 am
by Tony Li
Hi,
You can still use a bark. You can create a screen space bark UI; it doesn't have to be a bubble above a character's head.
Alternatively, you could show an alert.
Or, if you want to use the dialogue UI, you could run a conversation that only has one text node.
Re: How to shod subtitles without start conversation
Posted: Fri Jan 26, 2024 8:20 am
by SilverMoon17
How should I create a screen space bark UI if it appears inside an actor object?
Re: How to shod subtitles without start conversation
Posted: Fri Jan 26, 2024 8:55 am
by Tony Li
Hi,
Just set the Canvas's Render Mode to Screen Space - Overlay.
Re: How to shod subtitles without start conversation
Posted: Fri Jan 26, 2024 9:03 am
by Tony Li
I'm not exactly sure what you need to do, but here's an example. If you click on the NPC (the white capsule), it plays a conversation using overhead bubble subtitle panels. If you click on the button on the left, it uses the regular screen space subtitle panel.
DS_ShowDialogueExample_2024-01-26.unitypackage