Multiple usables in range
Posted: Wed Jan 24, 2024 3:38 am
Hi, I have a question about the Proximity Selector.
When there are two usables within the player's interactable range, let's say a flower and a book, the Proximity Selector initially sets the current usable to the flower because it is closer to the player. However, if the player continues moving and the book also enters the interactable range while the flower remains in range, the Proximity Selector maintains the flower as the current usable item. This is acceptable, but a problem arises when the player keeps moving and leaves the flower outside the trigger area. In this case, the Proximity Selector cannot detect the book.
This issue presents challenges during gameplay, as the player needs to constantly adjust their position to ensure that the desired item becomes the closest usable one. A similar problem occurs when the current usable item is destroyed; the second usable item remains non-interactive even when it is within range. Is there a fix for this?
When there are two usables within the player's interactable range, let's say a flower and a book, the Proximity Selector initially sets the current usable to the flower because it is closer to the player. However, if the player continues moving and the book also enters the interactable range while the flower remains in range, the Proximity Selector maintains the flower as the current usable item. This is acceptable, but a problem arises when the player keeps moving and leaves the flower outside the trigger area. In this case, the Proximity Selector cannot detect the book.
This issue presents challenges during gameplay, as the player needs to constantly adjust their position to ensure that the desired item becomes the closest usable one. A similar problem occurs when the current usable item is destroyed; the second usable item remains non-interactive even when it is within range. Is there a fix for this?