Weird Bug - Fade Out, No Conversation Start
Posted: Sat Jan 20, 2024 11:02 am
Hello!
I'm experiencing a weird bug very infrequently. Its quite hard for me to reproduce. but every so often when I start a dialogue with a character, no dialogue appears, but my UI fades out like I'm starting a conversation.
because of this, I cant exit the dialogue and so I need to restart my game.
I suspect its because the dialogue system thinks that there's another dialogue running, perhaps I dont end the dialogue properly? however it works correctly 99% of the time, but that 1% it does as described above.
Has this happened before? is there some kind of function I can run before starting any dialogue to ensure this doesnt happen?
whenever I launch a conversation I use the following lines:
DialogueManager.StopAllConversations();
DialogueManager.StartConversation(convo, player, t);
Hopefully I'm being descriptive enough!
Thanks for your time
I'm experiencing a weird bug very infrequently. Its quite hard for me to reproduce. but every so often when I start a dialogue with a character, no dialogue appears, but my UI fades out like I'm starting a conversation.
because of this, I cant exit the dialogue and so I need to restart my game.
I suspect its because the dialogue system thinks that there's another dialogue running, perhaps I dont end the dialogue properly? however it works correctly 99% of the time, but that 1% it does as described above.
Has this happened before? is there some kind of function I can run before starting any dialogue to ensure this doesnt happen?
whenever I launch a conversation I use the following lines:
DialogueManager.StopAllConversations();
DialogueManager.StartConversation(convo, player, t);
Hopefully I'm being descriptive enough!
Thanks for your time