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TextMeshProTypewriterEffect and iOS

Posted: Tue Jan 16, 2024 9:06 am
by yurijh
Hello,
is there support for iOS?

Just switched platform from Android to iOS and got this error:

Code: Select all

Assets\_Project\02_Scripts\DialogueManagerBhv.cs(60,27): error CS1061: 'TextMeshProTypewriterEffect' does not contain a definition for 'onBegin' and no accessible extension method 'onBegin' accepting a first argument of type 'TextMeshProTypewriterEffect' could be found (are you missing a using directive or an assembly reference?)

Re: TextMeshProTypewriterEffect and iOS

Posted: Tue Jan 16, 2024 9:10 am
by yurijh
Ok for some reason switching disabled the relative flag.
From the Welcome screen I re-enabled TMP_PRESENT.
Solved, thanks!

Re: TextMeshProTypewriterEffect and iOS

Posted: Tue Jan 16, 2024 9:58 am
by Tony Li
Hi,

Exactly. When you tick the Welcome Window's TMP_PRESENT checkbox, it can only add the TMP_PRESENT scripting define symbol for platforms that are currently installed. If you install modules for other platforms (e.g., iOS) after that, you'll have to add the symbol manually or re-tick the TMP_PRESENT checkbox.