Two (2) Delay sequence command
Posted: Mon Sep 12, 2016 7:04 am
Will two delay sequence command work?
Because if you (tony) remember, you helped me with my problem before about the UI not displaying/immediately skips so I have this sequence
Now, also if you remembered I asked if I can change the chars/second in a specific node. I failed to do that so I tweaked my dialogue manager to have 200 chars/second, sequence each node so on trigger enter, even if the text is not finished displaying/waiting to complete the chars/second, the conversation will proceed.
I was wondering if I can put another delay sequence on top of Delay({{end}}), like Delay(15) so the animation problem will be solved at the same time, the dialogue will remain for 15 seconds before proceeding. Because if I will not put Delay(15), the conversation will proceed fast because of the 200 chars/second
is this possible and is this okay?
So I plan to make the sequence into
Because if you (tony) remember, you helped me with my problem before about the UI not displaying/immediately skips so I have this sequence
Code: Select all
SetEnabled(Button, true, Runic Unity UI Dialogue UI); AnimatorPlay(Show,Dialogue Panel);
SetActive(myTimer, false); SetEnabled(GameTimer, false, GameTimer);
Delay({{end}});
I was wondering if I can put another delay sequence on top of Delay({{end}}), like Delay(15) so the animation problem will be solved at the same time, the dialogue will remain for 15 seconds before proceeding. Because if I will not put Delay(15), the conversation will proceed fast because of the 200 chars/second
is this possible and is this okay?
So I plan to make the sequence into
Code: Select all
SetEnabled(Button, true, Runic Unity UI Dialogue UI); AnimatorPlay(Show,Dialogue Panel);
SetActive(myTimer, false); SetEnabled(GameTimer, false, GameTimer);
Delay({{end}}); Delay(15);