Issue with dialogue audio
Posted: Wed Jan 03, 2024 9:38 am
Hi,
I have two characters that have a conversation:
- Old Hunter Caleb (PLAYER) -> spawns by ORK Framework
- Grave Digger (NPC)
Grave Digger starts a conversation like this:
Everything works fine: Grave Digger talks, camera moves toward his model.
And then I have three responses:
I wanted to test first response, which is set like that:
But when I clicked that option, my character didn't speak and an error occurs in the console:
And suddenly, that audio file showed in the Audio Source of my Old Hunter Caleb prefab:
Is there an option, that something goes wrong with ORK Framework and Dialogue System corelation? NPC talks fine, I tested a lot of audio files, but I can't talk with my character
Best Regards.
I have two characters that have a conversation:
- Old Hunter Caleb (PLAYER) -> spawns by ORK Framework
- Grave Digger (NPC)
Grave Digger starts a conversation like this:
Everything works fine: Grave Digger talks, camera moves toward his model.
And then I have three responses:
I wanted to test first response, which is set like that:
But when I clicked that option, my character didn't speak and an error occurs in the console:
Code: Select all
Can not play a disabled audio source
UnityEngine.AudioSource:Play ()
PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandAudioWait/<>c__DisplayClass11_0:<TryAudioClip>b__0 (UnityEngine.Object) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Commands/SequencerCommandAudioWait.cs:95)
PixelCrushers.DialogueSystem.DialogueSystemController:LoadAsset (string,System.Type,PixelCrushers.DialogueSystem.AssetLoadedDelegate) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:2455)
PixelCrushers.DialogueSystem.DialogueManager:LoadAsset (string,System.Type,PixelCrushers.DialogueSystem.AssetLoadedDelegate) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueManager.cs:1027)
PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandAudioWait:TryAudioClip (string) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Commands/SequencerCommandAudioWait.cs:70)
PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandAudioWait/<Start>d__9:MoveNext () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Commands/SequencerCommandAudioWait.cs:44)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Is there an option, that something goes wrong with ORK Framework and Dialogue System corelation? NPC talks fine, I tested a lot of audio files, but I can't talk with my character
Best Regards.