InventoryPro and Dialogue System Integration error
Posted: Wed Sep 07, 2016 10:15 am
Hello, I think I'm gonna ask this although I don't think that this is applicable in this forum
I have this error when adding item thru dialogue. I have a hunch that this is a dll problem. (Got too many assets on my project because my designer just keeps importing assets when she is designing the game)
But maybe not, if it's not a dll problem, do you guys have any idea? Thanks
Code: Select all
Dialogue System: Lua code 'AddItem("0",1);
Variable["Alert"] = "You've got a Java Tutorial!"' threw exception 'Exception has been thrown by the target of an invocation.'
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
PixelCrushers.DialogueSystem.Lua:RunRaw(String, Boolean, Boolean)
PixelCrushers.DialogueSystem.Lua:Run(String, Boolean, Boolean)
PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean)
PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle()
PixelCrushers.DialogueSystem.ConversationView:OnConversationContinue()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineComponentBindings.gen.cs:232)
PixelCrushers.DialogueSystem.AbstractDialogueUI:OnContinue()
PixelCrushers.DialogueSystem.UnityUIDialogueUI:OnContinue() (at C:\Users\Khayyy\Documents\LATEST NA LATEST - with TPCT\FINAL DEF NA TALAGA\Assets\Dialogue System\Scripts\Supplemental\UI\Dialogue UI\UnityUIDialogueUI.cs:171)
PixelCrushers.DialogueSystem.UnityUIContinueButtonFastForward:OnFastForward() (at C:\Users\Khayyy\Documents\LATEST NA LATEST - with TPCT\FINAL DEF NA TALAGA\Assets\Dialogue System\Scripts\Supplemental\UI\Effects\UnityUIContinueButtonFastForward.cs:32)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
But maybe not, if it's not a dll problem, do you guys have any idea? Thanks