Conversation End, Pausing Convos with Timescale and calling C# Script Functions
Posted: Tue Dec 12, 2023 3:31 am
Hello, I've got a few brief questions here:
- If I want to wait until a conversation has finished playing, what's the best way of going about it? I know there's an OnConversationEnd function in the dialogue system, but I don't know how to hook it up to the most recently played conversation, for example. (More specifically, I want to set a popup active AFTER a conversation ends, without using the Sequence to set it active, since I think that's still within the conversation itself.)
- How do I pause mid-conversation when I set the game to timescale 0?
- More of a reminder, but how do I call C# Script functions mid-conversation again?
- If I want to wait until a conversation has finished playing, what's the best way of going about it? I know there's an OnConversationEnd function in the dialogue system, but I don't know how to hook it up to the most recently played conversation, for example. (More specifically, I want to set a popup active AFTER a conversation ends, without using the Sequence to set it active, since I think that's still within the conversation itself.)
- How do I pause mid-conversation when I set the game to timescale 0?
- More of a reminder, but how do I call C# Script functions mid-conversation again?