Articy:draft image export pipeline
Posted: Mon Dec 11, 2023 1:31 pm
Hello Pixel Crushers team! Our designers use articy:draft to create quests, items, and dialogues. For these entities we want to show pictures. My task is to make sure that designers can select any image in articy (they can get it from anywhere - from Figma, download from the Internet, etc.) and we can get it somehow in Unity. At the moment we are using xml export.
Judging by the articy draft import video guide, all pictures used in articy should be in the Portraits folder. Do I understand correctly that the most correct solution here is to receive pictures from designers in addition to the xml file and place them in the portraits folder manually before importing? Currently, we don't want to host server of shared resources, everything is stored locally.
Also, these pictures should be stored in different folders for convenience. Is a Portraits folder suitable for us in this case? In general, I'd like to know how the connection between an asset in the dialog system and pictures works. I see the “Pictures” field in the dialog asset, but for objects it is always an empty array. For actors, the local path to the image is stored there.
Judging by the articy draft import video guide, all pictures used in articy should be in the Portraits folder. Do I understand correctly that the most correct solution here is to receive pictures from designers in addition to the xml file and place them in the portraits folder manually before importing? Currently, we don't want to host server of shared resources, everything is stored locally.
Also, these pictures should be stored in different folders for convenience. Is a Portraits folder suitable for us in this case? In general, I'd like to know how the connection between an asset in the dialog system and pictures works. I see the “Pictures” field in the dialog asset, but for objects it is always an empty array. For actors, the local path to the image is stored there.