What's the easiest text tool for importing to Dialogue System?
Posted: Tue Dec 05, 2023 7:55 pm
I'm much more of a writer than a programmer, and I'm having trouble determining which dialogue/text tool would be the easiest to write in to make the import to Dialogue System as painless as possible. I've tried to understand the documentation for each option but as a fairly untechnical person I'm a little overwhelmed.
I'm writing a narrative-heavy game, and planning on having branching, conditional dialogue for 20 or so NPCs. I've considered writing directly in the Dialogue System, but I want to make sure that the script is easy to copyedit and share with others for collaboration. I'm happy to write the game story in any of the interactive text tools out there: ink, articy, twine, yarn, etc. Right now, all my text is in a Google Doc, and it's starting to get unwieldy.
Does anyone have thoughts on this?
And can someone also shed light on what the best way to organize dialogue files might be?
Thanks in dvance
I'm writing a narrative-heavy game, and planning on having branching, conditional dialogue for 20 or so NPCs. I've considered writing directly in the Dialogue System, but I want to make sure that the script is easy to copyedit and share with others for collaboration. I'm happy to write the game story in any of the interactive text tools out there: ink, articy, twine, yarn, etc. Right now, all my text is in a Google Doc, and it's starting to get unwieldy.
Does anyone have thoughts on this?
And can someone also shed light on what the best way to organize dialogue files might be?
Thanks in dvance