Can I use assembly definition file?
Posted: Wed Nov 29, 2023 9:22 am
I made an assembly definition to test my code.
But I ran into an error with the using PixelCrushers.DialogueSystem part, and I can't seem to find the right assembly definition for it.
Any ideas on how to fix this?
But I ran into an error with the using PixelCrushers.DialogueSystem part, and I can't seem to find the right assembly definition for it.
Any ideas on how to fix this?
Code: Select all
{
"name": "PackageName",
"rootNamespace": "",
"references": [
"Unity.TextMeshPro",
"Unity.VisualScripting.Core",
"Zenject"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}