"PC Subtitle Panel" not disabled when "Response Menu Panel" comes up
Posted: Sun Nov 19, 2023 1:38 pm
Hello,
My player is having an internal dialogue and will be presented with a choice in what to say/think next. However when I have the player's dialogue in the Conversation immediately before the choice split (Response), it doesn't disable the PC Subtitle Panel game object when it brings up the Response Menu Panel game object. I use an identical UI for both, so I end up the Response panel and text super-imposed over the PC Subtitle panel and text. When the previous dialogue was instead from an NPC it works as expected.
I tried using the same panel for both PC Subtitles and Response Menu, but that just messes up all the PC Subtitles.
To work around this issue, in the Response Menu Panel's OnOpen() event, I've set the PC Subtitle Panel game object to disabled. But this feels very "hack" to me.
Any ideas?
My player is having an internal dialogue and will be presented with a choice in what to say/think next. However when I have the player's dialogue in the Conversation immediately before the choice split (Response), it doesn't disable the PC Subtitle Panel game object when it brings up the Response Menu Panel game object. I use an identical UI for both, so I end up the Response panel and text super-imposed over the PC Subtitle panel and text. When the previous dialogue was instead from an NPC it works as expected.
I tried using the same panel for both PC Subtitles and Response Menu, but that just messes up all the PC Subtitles.
To work around this issue, in the Response Menu Panel's OnOpen() event, I've set the PC Subtitle Panel game object to disabled. But this feels very "hack" to me.
Any ideas?