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TextInput - TextFieldUI doesn't enable after first time

Posted: Sat Nov 04, 2023 4:48 pm
by andreasr
Hey Tony,

I currently have a TextInput that works fine, but if the Input is too few characters, it loops back around to ask for the input again. But, for some reason, on the loop around the TextInput doesn't work. In the Debug Level Info it shows like it is working fine, shows the TextInput and no errors, but the but the TextFieldUI object and children don't enable. This happens at other points in the project too, always is fine the first call but afterwards the objects don't enable. Any ideas would be helpful, thanks!!

Re: TextInput - TextFieldUI doesn't enable after first time

Posted: Sat Nov 04, 2023 5:16 pm
by Tony Li
Hi,

Does it work if you loop to a different node (e.g., "That input is too short. Please try again.") and then to the TextInput() node?

Re: TextInput - TextFieldUI doesn't enable after first time

Posted: Sat Nov 04, 2023 6:33 pm
by andreasr
No, that's exactly how it's setup now. TextInput -> Empty Node -> "That's too short" -> TextInput

Re: TextInput - TextFieldUI doesn't enable after first time

Posted: Sat Nov 04, 2023 10:14 pm
by Tony Li
Hi,

Does the example scene in How To: Read Input From Player During Conversations work correctly in your project?