Node (Dialogue entry) template feature?
Posted: Thu Nov 02, 2023 2:38 am
Hi Tony
Often when I'm editing conversations, adding all kinds dialogue entries, I have found a need that if I could define some node templates.
For instance, There are 3 response menu (nodes) and I use a script to control them to show/hide based on runtime logics. And when all these 3 entries are set to hide (false in condition), I need to turn the forth node to show (by default it is set to false in condition).
I use the technic by adding a field in that default node, with a constant title "DEFUALT" so my script can rigorize it.
Everything works fine, the only thing is that such "DEFAULT" nodes, or other similar like "IGNORE, SWITCH, etc" are used all over the place across conversations, if would be nice if there's a template for different kind preset nodes, even better if I can differ them with an icon or background colors
Not sure if this is in your plan
Often when I'm editing conversations, adding all kinds dialogue entries, I have found a need that if I could define some node templates.
For instance, There are 3 response menu (nodes) and I use a script to control them to show/hide based on runtime logics. And when all these 3 entries are set to hide (false in condition), I need to turn the forth node to show (by default it is set to false in condition).
I use the technic by adding a field in that default node, with a constant title "DEFUALT" so my script can rigorize it.
Everything works fine, the only thing is that such "DEFAULT" nodes, or other similar like "IGNORE, SWITCH, etc" are used all over the place across conversations, if would be nice if there's a template for different kind preset nodes, even better if I can differ them with an icon or background colors
Not sure if this is in your plan