Need to play audio even for skipped dialogues + a potential bug
Posted: Tue Aug 23, 2016 11:13 am
Hi Tony,
It seems that in your recent update , you made the audio to stop if its associated dialogue is skipped. I actually want them to play even if the dialogue node is made to skip . How do I achieve that ??
Also for unity 5.4 I noticed a rather strange behavior. It happens only when the dialogue manager persists across scenes . If you come across a conversation with player responses then from that point if you go to next scene , then in that scene you wont be able to focus any UI elements (graphic raycasting doesnt seem to work) This is valid even for dialogue manager's player responses and other ui elements as well. I had destroy the dialogue manager at the end of each scene to fix this (didnt really need it to persist anyway)
Please look into it ..
Thanks.
Nishant
It seems that in your recent update , you made the audio to stop if its associated dialogue is skipped. I actually want them to play even if the dialogue node is made to skip . How do I achieve that ??
Also for unity 5.4 I noticed a rather strange behavior. It happens only when the dialogue manager persists across scenes . If you come across a conversation with player responses then from that point if you go to next scene , then in that scene you wont be able to focus any UI elements (graphic raycasting doesnt seem to work) This is valid even for dialogue manager's player responses and other ui elements as well. I had destroy the dialogue manager at the end of each scene to fix this (didnt really need it to persist anyway)
Please look into it ..
Thanks.
Nishant