Page 1 of 1

Change Quest State Based On Player Inventory

Posted: Wed Oct 11, 2023 1:50 am
by junwi21
Hi, I'm implementing a fetch quest in my game.
However, I only want to have the player be able to complete the quest if they have the item currently in their inventory.

So, if they drop the item or lose it, I want the quest to go back to the previous step.

I did a search and the closest thing I could find on this forum was doing a check when you accept a quest to see if they player already has the item, and if they do - move onto the next step but that's not exactly the behavior I want. Because if the player removes the item from there - they can still complete the quest without it.

Re: Change Quest State Based On Player Inventory

Posted: Wed Oct 11, 2023 10:12 am
by Tony Li