Timed event
Posted: Sat Oct 07, 2023 1:51 am
After dialogue ends, I want to run an Event, after a few seconds.
The way I'm doing it now is enable a gameobject with a TimedEvent script that "Activates on Start". Unfortunately this will only work once.
Is there any other function I could call to run to restart the timer, so that it doesn't only run the first time the TimedEvent object is enabled?
The way I'm doing it now is enable a gameobject with a TimedEvent script that "Activates on Start". Unfortunately this will only work once.
Is there any other function I could call to run to restart the timer, so that it doesn't only run the first time the TimedEvent object is enabled?