Concurrent conversations and override display settings
Posted: Thu Oct 05, 2023 12:05 pm
Hi Tony, I encountered an issue and I'm not sure if it's a bug or if I'm doing something wrong.
There are 3 actors (Player, Actor A, Actor B). Actor A and B each have an "override dialogue UI" component redirecting the conversation to a separate UI.
Conversation A has "override display settings", with custom sequences (just a simple delay both for default and player).
Now the "issue" is that if while conversation A is going when conversation B starts then the "override display settings" for conversation A get canceled (in this case the delay time is not there anymore).
I'm not sure why one conversation affects the other in this way since they each have their own UI, the only thing they have in common is that in both the "actor" is the Player.
Thank you!
There are 3 actors (Player, Actor A, Actor B). Actor A and B each have an "override dialogue UI" component redirecting the conversation to a separate UI.
Conversation A has "override display settings", with custom sequences (just a simple delay both for default and player).
Now the "issue" is that if while conversation A is going when conversation B starts then the "override display settings" for conversation A get canceled (in this case the delay time is not there anymore).
I'm not sure why one conversation affects the other in this way since they each have their own UI, the only thing they have in common is that in both the "actor" is the Player.
Thank you!