Multiple voice options for Player
Posted: Fri Sep 29, 2023 12:02 pm
Good morning Tony,
We've been using the entrytag system to play dialogue audio in our project. Right now we are using AudioWait(entrytag) in our default sequence.
We've got a single player RPG we're releasing on WebGL.
If we wanted to set up multiple voice options for the player how would you go about that?
We're looking to have the player choice a voice type at the character creation screen and keep that same voice throughout. The actual lines of dialogue would be the same no matter the selection, just the selected audio file would change.
I'm imagining a folder structure that holds the same file names but in separate Resources folder. Something like "Assets/Audio/PlayerOptionA/Resources/1_Player_1" ... "Assets/Audio/PlayerOptionB/Resources/1_Player_1" etc.
I'm unsure where to go from here though. Thank you for your help.
We've been using the entrytag system to play dialogue audio in our project. Right now we are using AudioWait(entrytag) in our default sequence.
We've got a single player RPG we're releasing on WebGL.
If we wanted to set up multiple voice options for the player how would you go about that?
We're looking to have the player choice a voice type at the character creation screen and keep that same voice throughout. The actual lines of dialogue would be the same no matter the selection, just the selected audio file would change.
I'm imagining a folder structure that holds the same file names but in separate Resources folder. Something like "Assets/Audio/PlayerOptionA/Resources/1_Player_1" ... "Assets/Audio/PlayerOptionB/Resources/1_Player_1" etc.
I'm unsure where to go from here though. Thank you for your help.