UI Button Key Trigger not working for Button Name
Posted: Thu Sep 14, 2023 4:17 pm
Hello, I would like to be able to expand and collapse my Quest Tracker HUD using either Tab on the keyboard or Select on controller. I am using Unity's new Input System. I tried putting a button on it with a UI Button Key Trigger which would cause the button's click Event to tell my script to close the tracker. However, this only seems to work with Tab on keyboard, but Select on controller has no effect. Did I get the Button name wrong? I'm not sure why it isn't working.
Thanks!
Thanks!