Reticle is Not Showing Despite having a Usable component on the target
Posted: Fri Sep 08, 2023 12:19 am
DS Selector Reticle does not show up on screen both in and out of conversation, regardless of distance between target and player. What I want is for the Reticle to be present at all times, with additional UI elements (such as an exclamation mark) be shown when the Reticle is hovered over the target and hidden at other times. Any advice is appreciated!
My Setup
I am currently using the evaluation version found here:
https://www.pixelcrushers.com/dialogue- ... n-version/
I am running 2022.3.9f1 version of the Unity Editor. I followed the Quick Start tutorial here to setup a conversation:
I have an NPC in the scene with a Usable component, with Max Use Distance set to 30. Other fields left as default.
My Player has a Selector component, with Max Selection Distance set to 30 as well. Under Reticle, I have set a Texture2D for both the InRange and OutOfRange fields however this texture is nowhere to be seen when game is played in editor.
My Setup
I am currently using the evaluation version found here:
https://www.pixelcrushers.com/dialogue- ... n-version/
I am running 2022.3.9f1 version of the Unity Editor. I followed the Quick Start tutorial here to setup a conversation:
I have an NPC in the scene with a Usable component, with Max Use Distance set to 30. Other fields left as default.
My Player has a Selector component, with Max Selection Distance set to 30 as well. Under Reticle, I have set a Texture2D for both the InRange and OutOfRange fields however this texture is nowhere to be seen when game is played in editor.