Position saver only saves rotation info
Posted: Fri Aug 25, 2023 10:44 am
Hi, I have an issue with the Saver that comes with the Dialogue system.
I'm using the Third person starter asset and I'm trying to save the position of the player. I've added the PositionSaver element to the player object (it's called PlayerArmature in this particular asset) but when I save/load the game, only the rotation value is stored, not the actual position. I'm sure that I'm applying this on the correct object because when I try manually changing the position values while in the Play mode (by copy/paste etc) the avatar moves as expected.
I've tried using PositionSaver on other moving objects in my game and it seems to be working correctly (for example, if I save the game after I've opened a door with PositionSaver on it, upon reloading the game the door is open, as expected). So I assume this is specific to the Third Person Starter asset but can't figure it out for the life of me.
Thanks in advance.
I'm using the Third person starter asset and I'm trying to save the position of the player. I've added the PositionSaver element to the player object (it's called PlayerArmature in this particular asset) but when I save/load the game, only the rotation value is stored, not the actual position. I'm sure that I'm applying this on the correct object because when I try manually changing the position values while in the Play mode (by copy/paste etc) the avatar moves as expected.
I've tried using PositionSaver on other moving objects in my game and it seems to be working correctly (for example, if I save the game after I've opened a door with PositionSaver on it, upon reloading the game the door is open, as expected). So I assume this is specific to the Third Person Starter asset but can't figure it out for the life of me.
Thanks in advance.