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Instatiating multiple conversation lines at a time

Posted: Wed Aug 23, 2023 3:48 am
by justpolygon
Hello! I'm trying to build a system currently that will make it so multiple text "bubbles" can be on screen a time. Essentially, when the next character speaks the previously spoken text bubble moves up the screen. From my understanding this isn't in the dialogue system by default, but I'm fine with coding my own system for it. Any suggestions for how I can create a function to do this that will override the current way it displays conversations but still using the standard menu, and any conversation I write? Thanks for the help in advance!

Re: Instatiating multiple conversation lines at a time

Posted: Wed Aug 23, 2023 8:03 am
by Tony Li
Hi,

You can use the SMS Dialogue UI script and/or prefab for this. The prefab that ships with the Dialogue System is styled to look like an SMS app, but you can restyle it to look completely different.