i want to know which one is effiicient :)
Posted: Fri Aug 18, 2023 2:01 am
Hey tony!
I'm looking to create a new game using a dialogue system. I always find it super useful and I've been getting great tips from forums. Thanks a lot!
Anyway, the game I'm working on this time has a ton of text, like seriously loads! It's text-based, and not only is there a lot of text, but there are also plenty of branching points where players have to make choices. But, here's the thing, if I go about it the way I used to in my previous games...
I'd open up the dialogue manager, create a new conversation, pick which character is speaking, type in the text, connect it with a nod, then create another node for the following text... i just followed tutorial. But doing it this way seems like it'll take forever just to write down the text.
Could you recommend a more efficient approach? The game I'm making is a visual novel, but it's like an RPG where characters move around. When they go to a specific place at a certain time, they meet other characters there, have conversations, and make choices that lead to branching points.
It's all in 2D, and I don't need complex reactions or features. I just want players to choose at branching points through a dialogue box, and depending on certain variables, determine whether it goes to conversation2 or conversation3, and there are countless conversations like that... I hope I've explained it well. I'm not deeply familiar with dialogue systems yet, so I'm seeking some guidance. Thanks a bunch!
I'm looking to create a new game using a dialogue system. I always find it super useful and I've been getting great tips from forums. Thanks a lot!
Anyway, the game I'm working on this time has a ton of text, like seriously loads! It's text-based, and not only is there a lot of text, but there are also plenty of branching points where players have to make choices. But, here's the thing, if I go about it the way I used to in my previous games...
I'd open up the dialogue manager, create a new conversation, pick which character is speaking, type in the text, connect it with a nod, then create another node for the following text... i just followed tutorial. But doing it this way seems like it'll take forever just to write down the text.
Could you recommend a more efficient approach? The game I'm making is a visual novel, but it's like an RPG where characters move around. When they go to a specific place at a certain time, they meet other characters there, have conversations, and make choices that lead to branching points.
It's all in 2D, and I don't need complex reactions or features. I just want players to choose at branching points through a dialogue box, and depending on certain variables, determine whether it goes to conversation2 or conversation3, and there are countless conversations like that... I hope I've explained it well. I'm not deeply familiar with dialogue systems yet, so I'm seeking some guidance. Thanks a bunch!