Dialogue Animation Show/Hide help
Posted: Wed Jul 26, 2023 12:13 pm
Hi,
so i was trying to tinker with creating a new bubble speech, and since i couldn't find a way to make the "tail" of the bubble scale properly i thjought to keep it outside of the real bubble and make it kind of static, and this works really really well, there is only one problem, and that is that i need the tail to of course change it's transparency alongside the bubble, i thought that putting an animator and canvas group with the same animator controller on the tail could work, and it kinda does in the editor when testing the animations, but in game when the Convo starts for some reason it does not listen to the show/hide triggers, only the bubble does and changes its animation state , while when the dialogue begins the tails stays in a limbo of "start" state , so only the bubble shows up, and the tail don't, am i missing something ?
so i was trying to tinker with creating a new bubble speech, and since i couldn't find a way to make the "tail" of the bubble scale properly i thjought to keep it outside of the real bubble and make it kind of static, and this works really really well, there is only one problem, and that is that i need the tail to of course change it's transparency alongside the bubble, i thought that putting an animator and canvas group with the same animator controller on the tail could work, and it kinda does in the editor when testing the animations, but in game when the Convo starts for some reason it does not listen to the show/hide triggers, only the bubble does and changes its animation state , while when the dialogue begins the tails stays in a limbo of "start" state , so only the bubble shows up, and the tail don't, am i missing something ?