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Open a secondary conversation

Posted: Mon Jul 17, 2023 11:17 pm
by GREI
Hi,

Is it possible to open a secondary conversation during an existing one?

For example, when the player chooses a certain response, a new texting app UI pops up in addition to the old one.
The player can interact with the texting app UI for a while and get back to the old one.

Thanks!

Re: Open a secondary conversation

Posted: Tue Jul 18, 2023 9:53 am
by Tony Li
Hi,

Yes.

1. Tick the Dialogue Manager GameObject's Other Settings > Allow Simultaneous Conversations.

2. Involve different GameObjects and actors in the second conversation. (See Character GameObject Assignments.)

3. Add an Override Dialogue UI component to one of the GameObjects involved in the second conversation, such as a GameObject set up for the player's texting device. Assign a different dialogue UI to the Override Dialogue UI component such as SMS Dialogue UI.