Playing VO Sounds with Master Audio
Posted: Mon Jul 17, 2023 8:39 pm
I want to just clarify the proper workflow when using Master Audio (after looking at the docs).
Playing VO audio without master audio is easy, as dragging the audio file into the dialogue node auto-creates the AudioWait() function.
It appears, however, that using Master Audio requires:
1. Every single voiceover-dialogue audio file needs to be dragged in to the "Voices" bus in Master Audio
2. Each and every dialogue node needs to call the MAPlaySound() function with the name of that VO's soundgroup.
Is this the intended workflow? It seems a bit more labor intensive to have to manually do this, rather than easily just drag the VO audio file into dialogue node Sequence fields.
Playing VO audio without master audio is easy, as dragging the audio file into the dialogue node auto-creates the AudioWait() function.
It appears, however, that using Master Audio requires:
1. Every single voiceover-dialogue audio file needs to be dragged in to the "Voices" bus in Master Audio
2. Each and every dialogue node needs to call the MAPlaySound() function with the name of that VO's soundgroup.
Is this the intended workflow? It seems a bit more labor intensive to have to manually do this, rather than easily just drag the VO audio file into dialogue node Sequence fields.