Suggestions for Organization Features
Posted: Mon Aug 01, 2016 11:25 pm
Hello,
I've been using Dialogue System for Unity in my project for a few months now, and It's been a tremendous boon. That said, I'd like to give some suggestions for features that I'd love to see added in the future, specifically for organization in the dialogue editor. I have no idea how difficult these would be to implement, or even if other users besides myself would find any use for them. These are just my two cents.
-Visual Organization: I'm a very visual thinker, and so when working with a large array of items, ideas, etc. I like to use things colors, symbols, and shapes to help my organize things, see patterns in the flow of dialogue, find outliers or potential issues, and so on. The node view in the dialogue editor is nice, but it would be even better if I could make use of these sort of methods. For instance, giving the nodes in a conversation different colors depending on the character, or making the nodes for specific key lines of dialogue a different shape to make them stand out. Even better would be if I could then save multiple visualizations of each conversation as separate view settings, so I could look at the same conversation from different perspectives. Being able to organize and see these things at a glance without having to methodically search for them would be amazing.
-Node Tagging: The ability to give tags dialogue nodes, search for and select nodes by these tags, and then make changes to all nodes based on their tags directly in the dialogue editor. This would be immensely useful and time-saving, especially used in conjunction with my other suggestion regarding visual organization.
As I said above, this program has already done wonders for my workflow. Many thanks to the creators, and I hope these suggestions are useful to you.
I've been using Dialogue System for Unity in my project for a few months now, and It's been a tremendous boon. That said, I'd like to give some suggestions for features that I'd love to see added in the future, specifically for organization in the dialogue editor. I have no idea how difficult these would be to implement, or even if other users besides myself would find any use for them. These are just my two cents.
-Visual Organization: I'm a very visual thinker, and so when working with a large array of items, ideas, etc. I like to use things colors, symbols, and shapes to help my organize things, see patterns in the flow of dialogue, find outliers or potential issues, and so on. The node view in the dialogue editor is nice, but it would be even better if I could make use of these sort of methods. For instance, giving the nodes in a conversation different colors depending on the character, or making the nodes for specific key lines of dialogue a different shape to make them stand out. Even better would be if I could then save multiple visualizations of each conversation as separate view settings, so I could look at the same conversation from different perspectives. Being able to organize and see these things at a glance without having to methodically search for them would be amazing.
-Node Tagging: The ability to give tags dialogue nodes, search for and select nodes by these tags, and then make changes to all nodes based on their tags directly in the dialogue editor. This would be immensely useful and time-saving, especially used in conjunction with my other suggestion regarding visual organization.
As I said above, this program has already done wonders for my workflow. Many thanks to the creators, and I hope these suggestions are useful to you.