Receive dialogue data when each conversation node start
Posted: Mon Jul 10, 2023 7:44 am
Hi, We are now working on a quite complex animation system and would like to attach data on each conversation node that when each node trigger, I can receive an information data set from dialogue system which contains actor, emotion id, animation id, etc... Most important of all, we want our artist to edit it. so we might like to modify that data easly from the inspector of the node
I know that there are sequence and script utility which is very flexable to use, but it also has the disadvantage as string. If something type wrong or maybe having need to rename method, variable name. It will be difficult to track all the conversation node that use it the keyword.
so we are wondering if there's a way for as to add one more serialized data at the buttom of the conversation node's inspector? or is there any other way that you suggest?
I know that there are sequence and script utility which is very flexable to use, but it also has the disadvantage as string. If something type wrong or maybe having need to rename method, variable name. It will be difficult to track all the conversation node that use it the keyword.
so we are wondering if there's a way for as to add one more serialized data at the buttom of the conversation node's inspector? or is there any other way that you suggest?