Need a few tips
Posted: Sun Jul 09, 2023 1:18 am
Hello. First off, let me say how amazing this asset is. It does so much more than I expected, it's almost a shame I will be using it just for some basic story-telling.
I did the quick start, and got a basic demo going. I was hoping I could get some brief "pointings" (not pointers but pointing to where I should be looking for the following):
1. I want to do the type of dialogue like in your Asset Store's screen shot with the character saying "What a pretty dragon!". The closest to this I could find was the "VN" UI but that's meant to be for "Visual Novel", yes? Which template UI is used for that example of yours?
2. Is there a simple way to add a second node of grey NPC text without it switching to a "Blue" player node when i select Add Child Node? I worked around this by creating a child node of <START>, deleting the link, and then re-linking Nodes under another grey one but there must be a quicker way via menu?
3. When I have more than one grey node chained together, how do I control the TIME between showing these texts? Seems to default to about 3 seconds and then it auto-shows the next node. Also, can this be set to wait for a player click instead?
4. Do you have more demo scenes with these other styles of dialogue UI? The ones included (demo1 and demo2) are fantastic but clearly for a very different kind of game than one that shows JRPG style story and interaction.
Thanks for your time!
I did the quick start, and got a basic demo going. I was hoping I could get some brief "pointings" (not pointers but pointing to where I should be looking for the following):
1. I want to do the type of dialogue like in your Asset Store's screen shot with the character saying "What a pretty dragon!". The closest to this I could find was the "VN" UI but that's meant to be for "Visual Novel", yes? Which template UI is used for that example of yours?
2. Is there a simple way to add a second node of grey NPC text without it switching to a "Blue" player node when i select Add Child Node? I worked around this by creating a child node of <START>, deleting the link, and then re-linking Nodes under another grey one but there must be a quicker way via menu?
3. When I have more than one grey node chained together, how do I control the TIME between showing these texts? Seems to default to about 3 seconds and then it auto-shows the next node. Also, can this be set to wait for a player click instead?
4. Do you have more demo scenes with these other styles of dialogue UI? The ones included (demo1 and demo2) are fantastic but clearly for a very different kind of game than one that shows JRPG style story and interaction.
Thanks for your time!