How to defocus the dialogue canvas
Posted: Sat Jul 08, 2023 12:45 am
I've recently added something to our game that brings up a form over the dialgoue system. However, the form can't be used because the event system keeps refocusing the continue button.
I have many different subtitle panels and they all have their own continue buttons.
Next to FocusCheckFrequency it says "if is active and on top". How to I tell dialogue system it's not currently active or on top without disabling the entire thing? I still want it to be visible, just not interactive.
I have many different subtitle panels and they all have their own continue buttons.
Next to FocusCheckFrequency it says "if is active and on top". How to I tell dialogue system it's not currently active or on top without disabling the entire thing? I still want it to be visible, just not interactive.