Best way to create consistency with camera movement and node advancement?
Posted: Thu Jul 06, 2023 9:28 am
One of the things I've noticed while doing lots of camera work in a conversation and using Continue or Delay to advance nodes, is there is inconsistency across sessions as to how node advancement and camera movement works, which i believe to be related to differences in game performance across sessions?
I'm using a combination of the default sequencer commands with custom sequencer commands to move, pan, zoom my camera over time within a node. If i do something like pan my camera over 4 seconds and have a delay of 4.1 or 4.2 seconds before advancing to next node (and next camera movement), depending on the play session, it may work perfectly. Other times, the next camera movement gets a bit messed up because the last node never fully finished executing its action before moving on.
Is there a better way of doing this to make sure the node doesnt advance before camera actions are finished?
Thanks!
I'm using a combination of the default sequencer commands with custom sequencer commands to move, pan, zoom my camera over time within a node. If i do something like pan my camera over 4 seconds and have a delay of 4.1 or 4.2 seconds before advancing to next node (and next camera movement), depending on the play session, it may work perfectly. Other times, the next camera movement gets a bit messed up because the last node never fully finished executing its action before moving on.
Is there a better way of doing this to make sure the node doesnt advance before camera actions are finished?
Thanks!