Textline Lobby Project in one Scene for AC
Posted: Wed Jul 05, 2023 9:18 am
Hello,
i've been trying to add Dialogue System to Adventure Creator.
The Textline Lobby Example is already perfect for what i'm trying to do.
But what's confusing me, is that it's seperated into different scenes, where Lobby has to be Scene 0 and Gameplay 1.
And it's setup with a save system, that i couldn't quite figure out (and don't want to use).
Would it be possible to have in work in one scene, and work just like it does in the example, e.g. in the form of UI's that get enabled/disabled, and how should it be setup?
Examplified: First Person Player presses button "j" brings up a "Menu"/UI that holds the Lobby Canvas from the Example. Pressing one of the names reveals their respective Chat UI. When closing it saves it's state and just stays in the Background (certain Triggers continue the Chat, or reveal new messages with variables) can be opened and closed at will.
I've setup everything for AC according to the Documentation.
Best regards
i've been trying to add Dialogue System to Adventure Creator.
The Textline Lobby Example is already perfect for what i'm trying to do.
But what's confusing me, is that it's seperated into different scenes, where Lobby has to be Scene 0 and Gameplay 1.
And it's setup with a save system, that i couldn't quite figure out (and don't want to use).
Would it be possible to have in work in one scene, and work just like it does in the example, e.g. in the form of UI's that get enabled/disabled, and how should it be setup?
Examplified: First Person Player presses button "j" brings up a "Menu"/UI that holds the Lobby Canvas from the Example. Pressing one of the names reveals their respective Chat UI. When closing it saves it's state and just stays in the Background (certain Triggers continue the Chat, or reveal new messages with variables) can be opened and closed at will.
I've setup everything for AC according to the Documentation.
Best regards