Spawned Object Saver
Posted: Thu Jun 29, 2023 7:24 pm
This is kind of Save System question, but I'm using it with Quest Machine. When I Spawn in a prefab with a QM quest, I'm able to get it to save using a Spawned Object Manager and Spawn Object attached to the Prefab. It spawns at the end of the Quest as expected and it is there when I return when I reload the game as expected.
However, I noticed that with each save it is creating another of the Spawned Objects (1 per save is added each time I stop and reload). The situation may be somewhat unique in that I am using it with Blink's RPGB but I figured I would post here in case someone has seen the same problem. I'm guessing I have a checkbox checked or unchecked that should be the reverse, but please let me know if anyone has seen a similar issue.
However, I noticed that with each save it is creating another of the Spawned Objects (1 per save is added each time I stop and reload). The situation may be somewhat unique in that I am using it with Blink's RPGB but I figured I would post here in case someone has seen the same problem. I'm guessing I have a checkbox checked or unchecked that should be the reverse, but please let me know if anyone has seen a similar issue.