Play two conversations at the same time on different canvases
Posted: Sun Jun 25, 2023 1:09 pm
Hi everyone,
For our game we made tutorials that appear when the player does something for the first time.
In some cases the tutorial conversation should appear in front of the normal running conversation and forbid interaction with everything else, except for the tutorial conversation, as long as the player hasnt clicked its continue button.
I tried using two canvases:
the gameobject which triggers the tutorial conversation has a 'override display settings' component which uses the other canvas. In Play Mode both conversations appear but not their continue buttons. Both conversations continue without waiting for players input.
Which settings do I have to use so that the conversations only continue after clicking their buttons? I tried multiple things but saldy nothing changed. Or is there any other possibility to solve this differently than with two canvases?
Thank you very much for any answers!
For our game we made tutorials that appear when the player does something for the first time.
In some cases the tutorial conversation should appear in front of the normal running conversation and forbid interaction with everything else, except for the tutorial conversation, as long as the player hasnt clicked its continue button.
I tried using two canvases:
the gameobject which triggers the tutorial conversation has a 'override display settings' component which uses the other canvas. In Play Mode both conversations appear but not their continue buttons. Both conversations continue without waiting for players input.
Which settings do I have to use so that the conversations only continue after clicking their buttons? I tried multiple things but saldy nothing changed. Or is there any other possibility to solve this differently than with two canvases?
Thank you very much for any answers!