Multiple Portraits/Image Popping
Posted: Sat Jul 23, 2016 1:38 am
Hey!
I've been using this for awhile, and I really appreciate all the help you've given so far.
If it's not so rude to ask, is there a way to do multiple portraits per dialogue, almost akin to a proper Visual Novel? As in, setting a "Left Portrait", "Center Portrait" and "Right Portrait", and not displaying anything in the specific zones unless asked too. Or, in this case, allowing two or three character images to share the screen in a 2D environment. For example, the Main character on the left, the shopkeeper on the right talking -- since it would look weird with just two pixelized faces that comes and goes.
The secondary thing I wanted to ask was, is there a SequencerCommand that just displays an Image? Or would it be more prudent to set up images as disabled object, and just SetActive(ImageName,True) and then false it after?
Thanks,
Ark
I've been using this for awhile, and I really appreciate all the help you've given so far.
If it's not so rude to ask, is there a way to do multiple portraits per dialogue, almost akin to a proper Visual Novel? As in, setting a "Left Portrait", "Center Portrait" and "Right Portrait", and not displaying anything in the specific zones unless asked too. Or, in this case, allowing two or three character images to share the screen in a 2D environment. For example, the Main character on the left, the shopkeeper on the right talking -- since it would look weird with just two pixelized faces that comes and goes.
The secondary thing I wanted to ask was, is there a SequencerCommand that just displays an Image? Or would it be more prudent to set up images as disabled object, and just SetActive(ImageName,True) and then false it after?
Thanks,
Ark