Randomized and fast paced dialogue flow
Posted: Tue Jun 20, 2023 2:36 pm
Hello, everyone!
I am currently working on a project for uni where I have to simulate a heated conversation.
1.First of all I need dialogue text to disappear and skip ahead on its own after a while (best would be if I can specifiy the time for each text box) and without the player being able to skip ahead manually (can this be turned off/on?).
2.Second of all I'd like the answer prompts to appear on random positions on the screen and make the dialogue continue after a certain amount of specified time has passed. If the player didn't manage to choose anything, a given conversations path meant for that scenario is to be taken.
3.Lastly I would like that a random next textbox out of several availbale options is chosen. So if I am in a textbox currently and I connect three other textboxes to it in the conversations editor I would like a random one of the three to be chosen as the next.
I know this is quite a lot to ask, especially for a beginner at the Dialogue System, but any help would be greatly appreciated.
I am currently working on a project for uni where I have to simulate a heated conversation.
1.First of all I need dialogue text to disappear and skip ahead on its own after a while (best would be if I can specifiy the time for each text box) and without the player being able to skip ahead manually (can this be turned off/on?).
2.Second of all I'd like the answer prompts to appear on random positions on the screen and make the dialogue continue after a certain amount of specified time has passed. If the player didn't manage to choose anything, a given conversations path meant for that scenario is to be taken.
3.Lastly I would like that a random next textbox out of several availbale options is chosen. So if I am in a textbox currently and I connect three other textboxes to it in the conversations editor I would like a random one of the three to be chosen as the next.
I know this is quite a lot to ask, especially for a beginner at the Dialogue System, but any help would be greatly appreciated.