Action in Inactive node are not working.
Posted: Wed Jun 14, 2023 2:26 am
I recently started a project using Dialogue for Unity, Love/Hate, and Quest Machine. It's fun to explore these plugins and understand how they work!
I have a question about Quest Machine, and here is my scenario:
I have an NPC named Tom in Town A. When the player activates a quest, I want Tom to show up and meet the player in Town B. To achieve this, I tried to create an action in the Active section of the "Meet" node, and I set TomB (a copy of Tom from Town A) to be activated. However, it's not working accross scenes.
I want to know:
A. How to activate TomB in the Town B scene.
B. How to hide TomB before the player accepts the quest.
C. I'm wondering why deactivating an object is not working in the Inactive section of a node but works in the WaitingToStart section of a Quest.
Thanks!
I have a question about Quest Machine, and here is my scenario:
I have an NPC named Tom in Town A. When the player activates a quest, I want Tom to show up and meet the player in Town B. To achieve this, I tried to create an action in the Active section of the "Meet" node, and I set TomB (a copy of Tom from Town A) to be activated. However, it's not working accross scenes.
I want to know:
A. How to activate TomB in the Town B scene.
B. How to hide TomB before the player accepts the quest.
C. I'm wondering why deactivating an object is not working in the Inactive section of a node but works in the WaitingToStart section of a Quest.
Thanks!