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Action in Inactive node are not working.

Posted: Wed Jun 14, 2023 2:26 am
by ds2497
I recently started a project using Dialogue for Unity, Love/Hate, and Quest Machine. It's fun to explore these plugins and understand how they work!

I have a question about Quest Machine, and here is my scenario:

I have an NPC named Tom in Town A. When the player activates a quest, I want Tom to show up and meet the player in Town B. To achieve this, I tried to create an action in the Active section of the "Meet" node, and I set TomB (a copy of Tom from Town A) to be activated. However, it's not working accross scenes.

I want to know:
A. How to activate TomB in the Town B scene.
B. How to hide TomB before the player accepts the quest.
C. I'm wondering why deactivating an object is not working in the Inactive section of a node but works in the WaitingToStart section of a Quest.

Thanks!

Re: Action in Inactive node are not working.

Posted: Wed Jun 14, 2023 8:40 am
by Tony Li
Hi,

Actions run when a node transitions into a new state. Since quest nodes generally start in the Inactive state, they won't play their inactive actions unless you manually change the node's state back to inactive (e.g., using a Set Quest Node State quest action).

Since you're using the Dialogue System, in Town B you could leave TomB inactive. Then add a Dialogue System Trigger set to OnSaveDataApplied. OnSaveDataApplied is the same as OnStart except it will wait for the save system to finish updating the scene with previously-saved data if it's loading a saved game or coming from another using using any of these scene changing methods.

In the Dialogue System Trigger, set the Conditions > Lua Conditions to require:

Code: Select all

GetQuestNodeState("your-quest", "Meet") == "active
Then select Add Action > Set GameObjects Active/Inactive or OnExecute() UnityEvent. Then configure it to activate TomB.

Re: Action in Inactive node are not working.

Posted: Wed Jun 14, 2023 12:26 pm
by ds2497
It works! Thank you very much!

Re: Action in Inactive node are not working.

Posted: Wed Jun 14, 2023 2:32 pm
by Tony Li
Glad to help!