Ordererd Input?
Posted: Wed Jun 07, 2023 6:28 am
Hi, I'm now working on a project that has a custom layer system which will force input receive object to have a receive order (such as block the character input for movement when I launch some UI that has higher input receive order).
I found it difficult to combine dialogue system's input system into mine.
So far as I know (I've only bought this plugin within less than a month, I could miss something)
The Dialogue System uses "Input Device Manager" to receive input rather from Unity's origin Input or New Input System, and then pass that input to anyone who use it.
so... Is there an easy way for me to block/receive input object in the Dialogue system base on my custom input order?
so far I've only found property "isInputAllowed", I can group all dialogue system into one receiver and disable/enable it. but in this case all the element under dialogue system shares the same input order.
I found it difficult to combine dialogue system's input system into mine.
So far as I know (I've only bought this plugin within less than a month, I could miss something)
The Dialogue System uses "Input Device Manager" to receive input rather from Unity's origin Input or New Input System, and then pass that input to anyone who use it.
so... Is there an easy way for me to block/receive input object in the Dialogue system base on my custom input order?
so far I've only found property "isInputAllowed", I can group all dialogue system into one receiver and disable/enable it. but in this case all the element under dialogue system shares the same input order.