Stat checks
Posted: Mon May 29, 2023 1:26 pm
Hi there,
Just bought this - absolutely love it already! Thanks for the great tutorial videos and support.
I'm currently working through some project ideas (and I'm fairly new to Unity too, but I'm trying!). I was watching the Conversation Conditions video, and it explained what it did really well, but I have a follow-up question. Around the 1:04 mark, you had a variable. Can I add an existing variable from my Player script, for instance, or a script outside of Dialogue System?
Basically:
1. Can I add variables from outside DS into DS?
2. Can I access variables from inside DS outside of it?
3. How robust is it, and is there documentation?
Thank you so much! I found the four-year-old video dealing with Lua scripts, but that didn't seem applicable here.
P.S. Or is that Lua applicable? LOL. Does DS only know Lua and not C#?
Just bought this - absolutely love it already! Thanks for the great tutorial videos and support.
I'm currently working through some project ideas (and I'm fairly new to Unity too, but I'm trying!). I was watching the Conversation Conditions video, and it explained what it did really well, but I have a follow-up question. Around the 1:04 mark, you had a variable. Can I add an existing variable from my Player script, for instance, or a script outside of Dialogue System?
Basically:
1. Can I add variables from outside DS into DS?
2. Can I access variables from inside DS outside of it?
3. How robust is it, and is there documentation?
Thank you so much! I found the four-year-old video dealing with Lua scripts, but that didn't seem applicable here.
P.S. Or is that Lua applicable? LOL. Does DS only know Lua and not C#?