Oculus Example (Moving Panels)
Posted: Fri May 26, 2023 1:44 pm
I'm using the Oculus example. I'm trying to get it so that I can move the Dialogue panels depending on where the action in the scene is taking place. I want a center, left, and right position. The way I'm trying to do it, is to have an animator connected to the NPC. I then trigger an animation in the Conversation to move the NPC, which should in turn move the Dialogue Panels. Unfortunately, the panels stay in the same spot, even though the NPC capsule clearly moves.
I'm sure there is a much easier way to go about this that I'm not thinking of.
I'm sure there is a much easier way to go about this that I'm not thinking of.