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Bark Specefic Entry

Posted: Thu May 25, 2023 5:45 pm
by Kamotachi
Hi!
I've an easy question.
It's possible from a "Dialogue System Trigger" component call an specific entry as a Bark?

You can set a Bark as an Action, and call a Conversation in the "Bark source". But it's possible to select the Entry you want?

If not, it's not a problem, I'll create diferent Conversations per NPC.
It was just for convenience, to put all of a character's /NPC texts in a single conversation.

Thanks!

Re: Bark Specefic Entry

Posted: Thu May 25, 2023 8:34 pm
by Tony Li
Hi,

Yes, you can bark a specific entry. Set a DS variable, and set the conditions on the bark entries to check that DS variable.

Re: Bark Specefic Entry

Posted: Thu May 25, 2023 8:54 pm
by Kamotachi
OMG! Of course! :oops: :oops: :oops:
Thanks!

Re: Bark Specefic Entry

Posted: Thu May 25, 2023 10:33 pm
by Tony Li
Glad to help!