Hello,
Using Invector (Dialogue System integration) and in certain cases I would like to keep the original camera and camera controls active (rotation, but keep the player’s position locked) while displaying dialogues, I don’t set anything in particular (no sequences, no extra actions, nothing), but the camera still seems to be locked anytime a dialogue gets activated. Any way to control that (fix camera or let free camera movement enabled)?
Thank you.
Free Camera Movement
Re: Free Camera Movement
Hi,
In those cases, you can run this line of code:
In those cases, you can run this line of code:
Code: Select all
GameObject.FindObjectOfType<Invector.vCharacterController.vThirdPersonInput>().SetLockCameraInput(false);