Issue with ChatMapper-Import
Posted: Tue Jul 12, 2016 7:00 am
Hello Guys,
i have an issue, that i cannot find a solution for. neither on the forum nor the rest of the internet.
-> im using the newest version of Dialogue System (1.6.5.1)
i'll explain it real quick, my company is developing an adventure game, by using adventure creator (http://www.adventurecreator.org/) together
with the Dialogue System.
Our writer is using ChatMapper to write the Dialogue and it's exported as an .xml file for me to import into unity (or essentially the Dialogue System).
Here comes the Problem, we are using a specific number of sequencer commands, to achieve audio playback as well as animation:
AnimatorPlay(Talk_D, SpriteChild_actorName);
AudioWait("pathToFolder\conversationID_dialogueID)->Message(Talked);
AnimatorPlay(Idle_D, SpriteChild_actorName)@Message(Talked);
Which works completely fine if i enter it as sequencer commands in the dialogue systems own dialogue editor, within unity :
Now our Writer added these Sequencer commands to our Dialogue entrys, within Chatmapper and exported them as an .xml file,
at this point the Sequencer Commands are still correct:
But what is really weird is, that if i import it into unity via the Chatmapper-Converter (from the Dialogue System), the Database
suddenly gets an additional sequencer command (the AudioWait() at the beginning), which of course causes the Dialogue to not work correctly:
I really hope it is just a setting thing, but to be honest i cannot find anything about it :/
thanks for reading and excuse my english i'm just a german student
i have an issue, that i cannot find a solution for. neither on the forum nor the rest of the internet.
-> im using the newest version of Dialogue System (1.6.5.1)
i'll explain it real quick, my company is developing an adventure game, by using adventure creator (http://www.adventurecreator.org/) together
with the Dialogue System.
Our writer is using ChatMapper to write the Dialogue and it's exported as an .xml file for me to import into unity (or essentially the Dialogue System).
Here comes the Problem, we are using a specific number of sequencer commands, to achieve audio playback as well as animation:
AnimatorPlay(Talk_D, SpriteChild_actorName);
AudioWait("pathToFolder\conversationID_dialogueID)->Message(Talked);
AnimatorPlay(Idle_D, SpriteChild_actorName)@Message(Talked);
Which works completely fine if i enter it as sequencer commands in the dialogue systems own dialogue editor, within unity :
Now our Writer added these Sequencer commands to our Dialogue entrys, within Chatmapper and exported them as an .xml file,
at this point the Sequencer Commands are still correct:
But what is really weird is, that if i import it into unity via the Chatmapper-Converter (from the Dialogue System), the Database
suddenly gets an additional sequencer command (the AudioWait() at the beginning), which of course causes the Dialogue to not work correctly:
I really hope it is just a setting thing, but to be honest i cannot find anything about it :/
thanks for reading and excuse my english i'm just a german student