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Player choosing an option and then speaking.
Posted: Sat May 13, 2023 2:59 pm
by MythicBean
I was wanting to have the player make a dialogue choice and then the player character speaks. I originally created a separate actor that would have the same portraits and animations as the player actor, but I'm using the focus template which means that the separate actor plays over the NPC portrait. Is there a way to assign an actor to the player portrait without ticking the "Is player" box and having all of the dialogue nodes be choices.
Please let me know if I didn't explain that very well.
Re: Player choosing an option and then speaking.
Posted: Sat May 13, 2023 3:21 pm
by MythicBean
Something else I was wondering is if there is a way to mark an actor as a player but have their dialogue nodes be regular text instead of choices
Re: Player choosing an option and then speaking.
Posted: Sat May 13, 2023 4:06 pm
by Tony Li
It's a built-in feature to allow the player to choose a response from a response menu and then play that response as a subtitle. Typically designers will put the response menu button text in the dialogue entry's Menu Text field and an expanded version for the subtitle text in the dialogue entry's Dialogue Text field. Set the Dialogue Manager's Default Player Sequence to something like: AudioWait(entrytag); Delay({{end}})
If you don't want to show a response menu for single responses, see
How To: Bypass Response Menu When Player Has One Choice
Re: Player choosing an option and then speaking.
Posted: Sun May 14, 2023 12:47 am
by MythicBean
Thanks a lot! The response menu thread is exactly what I needed
Re: Player choosing an option and then speaking.
Posted: Sun May 14, 2023 8:43 am
by Tony Li
Glad to help!