Adventure Creator + DS, SMS-Style Overlay
Posted: Wed May 10, 2023 10:02 am
Hi, i've got a couple of questions for DS, sorry it's a bit convoluted:
I'm working on a project with AC and wanted to have a SMS Style Dialogue System, which i can't do with AC, but i've stumbled upon your example, and DS seems to be well integrated with AC.
The SMS Example does fit well, but i wanted it to have old texts, that you can scroll through, and new messages should Pop-Up when a notification trigger gets activated, (Player goes through trigger: "new message!") that i have already set up.
- AC-Menus act as an Overlay Canvas over the Game, and use Unity UI Prefabs, that get instantiated when used. Would it be possible to have it like this over the Game?
- Would it be possible to have a simple Dialogue System and this SMS-Style in the same Scene, or would i have to choose one over the other, and rely on AC for simple Dialogue.
- Regarding images, i've already searched through and found that you can use sprites to insert images.
I'm aiming for the left side, the right side is what i have right now.
I know my way around Unity, i can program a little bit, but would it be possible to implement something like this, even without extensive programming knowledge?
Second question:
Dialogue System has so many other Functions, a save-system, Quests, etc. what should be used when using AC, or how do they work with each other, saving etc.?
I'd like to avoid confusing myself, when integrating with another Asset, is it possible to just use it for that SMS-Dialogue and have it properly function with saving and especially localization?
Best regards
I'm working on a project with AC and wanted to have a SMS Style Dialogue System, which i can't do with AC, but i've stumbled upon your example, and DS seems to be well integrated with AC.
The SMS Example does fit well, but i wanted it to have old texts, that you can scroll through, and new messages should Pop-Up when a notification trigger gets activated, (Player goes through trigger: "new message!") that i have already set up.
- AC-Menus act as an Overlay Canvas over the Game, and use Unity UI Prefabs, that get instantiated when used. Would it be possible to have it like this over the Game?
- Would it be possible to have a simple Dialogue System and this SMS-Style in the same Scene, or would i have to choose one over the other, and rely on AC for simple Dialogue.
- Regarding images, i've already searched through and found that you can use sprites to insert images.
I'm aiming for the left side, the right side is what i have right now.
I know my way around Unity, i can program a little bit, but would it be possible to implement something like this, even without extensive programming knowledge?
Second question:
Dialogue System has so many other Functions, a save-system, Quests, etc. what should be used when using AC, or how do they work with each other, saving etc.?
I'd like to avoid confusing myself, when integrating with another Asset, is it possible to just use it for that SMS-Dialogue and have it properly function with saving and especially localization?
Best regards