How to Access/set variables via C# code and connect C# methods directly in editor?
Posted: Wed May 03, 2023 7:06 am
Hi,
How can i access or set dialogue system variables in C# code (without Lua binding), e.g. if we want to link those to our game's own database or backend?
Similarly, can we bypass Lua and register our C# methods directly in editor when configuring dialogue system conversations/quests?
How can i access or set dialogue system variables in C# code (without Lua binding), e.g. if we want to link those to our game's own database or backend?
Similarly, can we bypass Lua and register our C# methods directly in editor when configuring dialogue system conversations/quests?